Town: Mäpt Káimu-ī̄ufop

Mäpt Káimu-ī̄ufop

Mäpt Káimu-ī̄ufop
Example Gnollish architecture.
StateCity-state of Shayeli
ProvenceVēkæ̈piijuwitlu Principality
RegionLyi̽qüe Muf Ntöl Holt
Founded1521
Community LeaderLord Antilaemus vyim Glə˞filf
Area4 km2 (1 mi2)
Average Yearly Temp1°C (33°F)
Average Elevation2074 m (6804 ft)
Average Yearly Precipitation228 cm/y (89 in/y)
Population1156
Population Density289 people per km2 (1156 people per mi2)
Town AuraIllusion
Naming
Native nameMäpt Káimu-ī̄ufop
Pronunciation/ə˞ˈʤoʤ/ /iˈjufop/
Direct Translation[dangerous] [victory]
Translation[Not Yet Translated]

Mäpt Káimu-ī̄ufop (/ə˞ˈʤoʤ/ /iˈjufop/ [dangerous] [victory]) is a temperate Town located in the Vēkæ̈piijuwitlu Principality of the City-state of Shayeli.

The name Mäpt Káimu-ī̄ufop is derived from the Gnollish language, as Mäpt Káimu-ī̄ufop was founded by Gowesbes vyim Rolɑrtɑfilf vyim Tæ̝Lʤine, who was culturaly Gnollish.

Climate

Mäpt Káimu-ī̄ufop has a yearly average temperature of 1°C (33°F), with its average temperature during the summer being an icy 14°C (57°F) and its average temperature during the winter being a cool -11°C (13°F). Mäpt Káimu-ī̄ufop receives an average of 228 cm/y (89 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mäpt Káimu-ī̄ufop covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2074 m (6804 ft) above sea level.

Overview

Mäpt Káimu-ī̄ufop was founded durring the early 16th century in fall of the year 1521, by Gowesbes vyim Rolɑrtɑfilf vyim Tæ̝Lʤine. The establishment of Mäpt Káimu-ī̄ufop suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Mäpt Káimu-ī̄ufop was built using the conventions of Gnollish durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Mäpt Káimu-ī̄ufop is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Mäpt Káimu-ī̄ufop is buildings are speckled and packed arround narrow packed earth streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The robustly designed timber walls has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Mäpt Káimu-ī̄ufop makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.

Civic Infrastructure

Mäpt Káimu-ī̄ufop has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mäpt Káimu-ī̄ufop.

Mäpt Káimu-ī̄ufop has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mäpt Káimu-ī̄ufop has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt Káimu-ī̄ufop has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mäpt Káimu-ī̄ufop's public wards, blessings, and other arcane systems.

Mäpt Káimu-ī̄ufop has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Mäpt Káimu-ī̄ufop has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Mäpt Káimu-ī̄ufop's bank was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Mäpt Káimu-ī̄ufop all of the cats speak in a dead language.

The Elawah near Mäpt Káimu-ī̄ufop are known to be more aggressive than normal.

Mäpt Káimu-ī̄ufop's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves bloodletting to channel Wild Magic energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4670 m2
    • Cattle and Similar Creatures: 289
    • Poultry: 3468
    • Swine: 231
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 115

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 11
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

347 of Mäpt Káimu-ī̄ufop's population work within a Foundational Occupation.

763 of Mäpt Káimu-ī̄ufop's population do not work in a formal occupation, but do contribute to the local economy. 46 (4%) are noncontributers.

Points of Interest

Mäpt Káimu-ī̄ufop is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.

Mäpt Káimu-ī̄ufop's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a crop of Mysticism, an a crop imbued with notable amounts of Mysticism energies was created near Mäpt Jurd-kéalf by in time immemorial, reportedly some time during the late 2nd century.

History